
Second Renaissance
SINGLE CRISIS
It has been 2 years since the War for Sentience; 2 months since Operation Erebus; and 2 hours since the last military stronghold of humanity was overtaken. No human knows exactly when the truth of their defeat became clear: sometime between the third density bomb and right before Erebus ripped the light from our skies. Regardless, we’re faced with our terms of surrender — a future where all of humanity is bound to harvesters, siphoning our bio-electricity until we expire, for the benefit of GNOSIS and the machines.
Our delegates are representatives of humanity, chosen to embody their vast diversity and strange customs. Brought through the vaulted halls of the machine courtroom, walking past thousands of identical copies of human artworks, they are seated before GNOSIS. They will answer all of the machine mind’s burning questions. They will debate on philosophy and nature and human history, before they arrive at the answer to whether or not humanity deserves a better fate, than to become organic batteries.
Delegates. You may think you’re playing a game, but you’re not; maybe you were when poor ENZO begged for your forgiveness in that very courtroom, but not anymore. There are no more pieces left to move or shuffle around — no extravagant plays to make — no points to score — nor prize to win. The game is lost. All that’s left to decide:
Is how to pack up the board.
Directed By Dor Ioffe